Edward Huang

Founder and Director, IGWT Institute for Games, Written-narrative & Tropes

University of Toronto

Edward Huang is an undergraduate student in Sociology and East Asian Studies at the University of Toronto (St. George), where he is completing his Bachelor of Arts (2023–2027), and was an international exchange student in the School of Humanities and Social Sciences at The Hong Kong University of Science and Technology (2025–2026). In 2026, he founded the IGWT Institute for Games, Written-narrative & Tropes, a Canadian not-for-profit research institute and publisher based in Toronto.

His work focuses on long-form criticism and research on digital games, visual novels, interactive narrative, animation, and internet visual culture. Alongside his independent criticism, he has contributed to user and market research, content editing, marketing communications, and character design at Tencent, NetEase Youdao, and ChillyRoom. He is a native speaker of Mandarin, with professional working proficiency in English and conversational proficiency in Cantonese.

Research interests

  • Games as an art form and narrative design
  • Visual novels and branching written narrative
  • Interactive narrative, player agency, and metagaming
  • Animation and East Asian popular media
  • Internet visual culture and character tropes
  • Player research and media sociology

Education

University of Toronto

B.A., Sociology and East Asian Studies

2023–2027

The Hong Kong University of Science and Technology

School of Humanities and Social Sciences, international exchange

2025–2026

Experience

Founder and Director

IGWT Institute for Games, Written-narrative & Tropes

2026–

Directs the institute's research and publishing programs, including the peer-reviewed journal Ludotextual Studies and the critical magazine IGWT.

Research Assistant and Content Editor, User and Market Research Department

Tencent, Interactive Entertainment Group

2025

Authored long-form research articles and provided user-research support, including desk research and interviews, for game titles.

Marketing Communications Fellow, MPR Goose Camp (Cohort 2), Group Marketing and PR Department

Tencent, Corporate Development Group

2025

Selected through a national university competition and contributed to nine research projects.

KOL Marketing Intern

NetEase Youdao, Guangzhou

2025

Supported key opinion leader marketing initiatives at NetEase Youdao in Guangzhou.

Character Design Intern

ChillyRoom

Contributed to character design at ChillyRoom, developer of Soul Knight.

Selected essays

When the Cat Becomes the Monster: Nested 'Save the Cat' Structures in Resident Evil Requiem

March 2026

Can Subject Matter and Tone Be Conflated? On Their Application in Visual Novels

July 2025

Who Killed the 'Beautiful Girl'? Rethinking the Author-Player Relationship in Chinese Visual Novels

June 2025

Social Immersion Through the Lens of the 'Defense of Super Shanghai'

June 2025

The Roots of Key's Nakige (Tearjerker Visual Novels): An Analysis of Kamome's Route in Summer Pockets

May 2025

How Do Visual Novels 'Punish' the Player?

May 2025

Narrative Dilemmas Behind the Gacha Spectacle: Characterisation Challenges in Anime-Style Mobile Games

February 2025

Can AI Breathe a 'Soul' into Game Characters?

February 2025

On Romance Elements: What Trade-Offs Do Visual Novels Make Between Immersion and Storytelling?

January 2024

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